
My planned build (click for interactive version):

Any enemies still tethered at the end of the duration, or who die while tethered, release an Incendiary Nova, and you gain bonus Maelstrom stacks for each enemy affected. The tether is broken if you lose line of sight to the target. Hades’ Shackles: Slamming links you to nearby enemies with a Shock Tether for a short duration, electrocuting them.The damage of the storm increases based on the amount of damage absorbed by the Aspis. Zeus’ Rage: When you throw the Aspis, a devastating Fire and Lightning Storm will spawn at the target location, doing area damage for several seconds.Smite damage increases as you accumulate more stacks of Maelstrom. Smite: When you are airborne, shooting an enemy will Smite them, causing Incendiary and Shock Damage in a small area.Stacks will decay over time, and this rate of decay increases as you accumulate more stacks. All Elemental Damage dealt is increased for each stack of Maelstrom.


Multiple elemental damage types can be stored and all stored damage types are dealth by the Aspis when thrown. Prismatic Aegis: The Aspis now stores the elemental damage type of absorbed damage.
Borderlands the pre sequel power leveling plus#
The Aspis creates an explosion upon impact, dealing base damage plus double the stored energy, before returning to you. The Aspis is thrown at the end of the active duration, or if you press F again. The Aspis can store a finite amount of absorbed damage as energy, based on your level. Press F to raise your Aspis and absorb all frontal damage. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters.Īction Skill: Kinetic Aspis. In my case, I am sure I will eventually play them all. Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50. In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption. A gladiator, an enforcer, a lawbringer, and a fragtrap walk into a bar…
